Verktøykassen: Interactive projects for screens
Published
If you want to create something interactive for a screen (TV, computer screen, mobile, tray, VR), Unity is a good option. Inputs can be game controllers, keyboard and mouse, motion sensors, etc.
Unity is probably the easiest tool you can use to create games and interactive applications. You use one program where you create your objects, as well as write short codes to make logic. The great advantage of Unity is that you can create applications for virtually any platform: PC/Mac, game consoles like Nintendo, Playstation and Xbox, mobile phones and VR equipment. Through Unity’s Asset Store you get the opportunity to buy cheap ready-made graphics or code, either for prototyping or for the finished product. Unity itself is free.
Another great advantage is that Unity is well documented, even with videos from the company itself. See, for example, various tutorials here. There are many beginners exploring Unity, making it easy to find help online.
Thursday March 14th at 11.00 – 15.00: Today’s theme: Interactive projects for screens
Registration by Tuesday February 19th to bek@bek.no Please let us know of questions and/or issues that you wish to address in Verktøykassen (beyond today’s theme). Bring your own laptop.
Friday March 15 at. 10.00 – 16.00: Open Verktøykasse. Work on your project, get feedback, look into other people’s projects, learn and discuss! The course leader will be available during parts of the day. No registration.
Verktøykassen is free and open to everyone, and will be done in Norwegian and/or English as needed.
The next Verktøykassen will be on April 4th and 5th! Stay tuned, more information will come.
Previous topics in Verktøykassen has been “Control the behavior of light and image” (micro: bit), read more here.
About Verktøykassen
Verktøykassen (the toolbox) is BEK’s new meeting place to learn about and try out technical tools, be it both hardware and software. There is a low threshold for participation and a high hands-on factor. Each time, a new “theme of the day” is launched, and the participants can come with inputs or questions that are raised jointly. The toolbox will take place regularly throughout the spring, and is led by game developer and programmer Stian Remvik.
About Stian Remvik
Stian Remvik is a game developer and programmer, and has since 2013 been affiliated with BEK on a freelance basis. Remvik graduated with a bachelor’s degree in visual communication from the Bergen Academy of Arts and Design (2010), and has acquired knowledge and experience of programming and implementing technical solutions in art projects through his involvement with BEK. In 2018 he launched the game GumGun, and in recent years he has developed and shown his own computer animations in exhibitions. Remvik has developed several apps, including BITWaves for BIT20 Ensemble and an app for the performance Post-Capitalistic Auction, and in the near future the app for Siljustøl at KODE – Museum and Composer Homes in Bergen will be launched.
Stian Remvik’s website.