Den neste workshopen i serien som Notam og BEK arrangerer for avanserte brukere, er et samarbeid med Almat – Algorithms that Matter, et forskningsprosjekt basert ved Institute of Electronic Music and Acoustics (IEM) i Graz, Østerrike. Workshopen vil finne sted inni en utstillingskontekst, hvor de utstilte arbeidene og artefaktene danner grunnlag for workshopens aktiviteter. I stedet for «ferdige verk», vil publikum få oppleve objekter, lyder og installasjoner som er åpne for inngrep og endring under workshopperiode.
BEK er veldig glad for at denne workshopen vil foregå i Bergen, og at den vil finne sted på Lydgalleriet.
Algorithms have been used in music and sound art even before the emergence of “computer music” in the 1950s, but today we witness an entire new wave of interest, reflected in festivals, genres, publications and research projects. It is the very notion of algorithms that is shifting. They are no longer an abstract formalisation, but emerge from artistic praxis and experimentation and become entangled in it.
Theme and Format
Thresholds are locations of transitions, points where one modality becomes another, where a qualitative change occurs. In physics the point where an aggregate state changes—the phase transition—is a distinguished transitional location were the properties of the adjacent states become evident. Similarly, in this workshop-in-exposition we want to study the properties of the algorithmic by putting ourselves in threshold positions and actively shape them. More than merely separating two sides, one can spend time on a threshold, move along a ridge, performing a tightrope walk and trying not to fall to either side.
Situated within the Almat artistic research project, this event aims at bringing together practitioners and researchers in the field of digital art, sound art and computational aesthetics. The hybrid format of workshop-in-exposition shows works of the participants pertaining to the theme, and at the same time avails them for interrogation, discussion and reconfiguration during the week long workshop.
Applicants should identify at least one of three types of thresholds listed in the full call, as something that is addressed by their work, and which acts both as a point for further exploration during the workshop and as a bridge towards audience perception.
We aim at a balance of gender and background of the applicants.
– Duration of exhibition: from 8 to 17 June 2018
– Start date (in situ): 4 June 2018 (preparation and set up from 4 to 8 June 2018)
– End date: 17 June 2018
– Applicants must be present during the workshop
– Workshop fee must be paid by confirmed participants (see form)
Extenden application deadline: 23 February 2018 (e-mail reception, 24:00 CET)
If you have further questions, please do not hesitate to contact us at email@example.com
Algorithms that Matter (Almat) is an artistic research project by Hanns Holger Rutz and David Pirrò. It aims at understanding the increasing influence of algorithms, translating them into aesthetic positions in sound. It builds a new perspective on algorithm agency by subjecting the realm of algorithms to experimentation and diffractive reading.
Almat is a three-year project running from 2017 to 2020, within the framework of the Austrian Science Fund (FWF) – PEEK AR 403-GBL – and funded by the Austrian National Foundation for Research, Technology and Development (FTE) and by the State of Styria. It is hosted by the Institute of Electronic Music and Acoustics (IEM) at the University of Music and Performing Arts Graz.
Background for the workshop series
Notam and BEK are centers for innovation and use of technology in music and the arts in Norway. We have a wide international network which includes leading figures within music technology, sound design and audiovisual technology. Both Notam and BEK have education as a core focus, and strive to establish new goals and provide new impulses for current music technologists and artists. The series of workshops will progress with subjects such as Ambisonics, wave-field synthesis, advanced microphone techniques, headphones and immersive sound, Jitter, Gen, HISS tools, Gen and Owl, machine learning and filter design.