Development

Verktøykassen: Video mapping

BEK - Video mapping 21.11.2019 11.0021.11.2019 15.00
BEK - Open verktøykasse 22.11.2019 10.0022.11.2019 16.00

Published

In this Verktøykassen (the Toolbox) we will learn how to map video on specific surfaces. It can be an object in the room, a house wall, or simply that you want to be in full control over how much of a surface your video will cover. We will use the software MadMapper.


shift by the artist HC Gilje is a good example of how video is mapped/masked onto various objects. All photos above are borrowed from HC Gilje.


Thursday November 21st at 11.00 – 15.00: Today’s theme – Video mapping

Registration by Tuesday November 19th to bek@bek.no Please let us know of questions and/or issues that you wish to address in Verktøykassen (beyond today’s theme). Bring your own laptop.

Friday November 22nd at 10.00 – 16.00Open verktøykasse
Work on your project, get feedback, look into other people’s projects, learn and discuss! The course leader will be available during parts of the day. No registration, and you don’t have to have attended the course on Thursday.


Verktøykassen is free and open to everyone, and will be held in Norwegian and/or English as needed.

Previous topics in Verktøykassen
Verktøykassen resources


About Verktøykassen

Verktøykassen (the toolbox) is BEK’s new meeting place to learn about and try out technical tools, be it both hardware and software. There is a low threshold for participation and a high hands-on factor. Each time, a new “theme of the day” is launched, and the participants can come with inputs or questions that are raised jointly. The toolbox will take place regularly throughout the spring, and is led by game developer and programmer Stian Remvik.


About Stian Remvik

Stian Remvik is a game developer and programmer, and has since 2013 been affiliated with BEK on a freelance basis. Remvik graduated with a bachelor’s degree in visual communication from the Bergen Academy of Arts and Design (2010), and has acquired knowledge and experience of programming and implementing technical solutions in art projects through his involvement with BEK. In 2018 he launched the game GumGun, and in recent years he has developed and shown his own computer animations in exhibitions. Remvik has developed several apps, including BITWaves for BIT20 Ensemble and an app for the performance Post-Capitalistic Auction, and in the near future the app for Siljustøl at KODE – Museum and Composer Homes in Bergen will be launched.

Stian Remvik’s website.