Advanced Jitter workshop
Wesley Smith of Cycling’74 will be holding a one-week advanced Jitter workshop at BEK in February 2014. Jitter is the video and 3D graphics component of Max. This workshop will focus on advanced creative work with Jitter and OpenGL, including GLSL programming using gen, physical modelling, and more.
Workshop activities will include lectures/presentations/demos, exercises, sharing of ideas and experience, and general experiments and creative tryouts. Parts of the time will be set aside for supervising workshop participants’ individual projects.
Please note that this is not an introductory workshop to Max or Jitter. Participants are expected to have prior knowledge of Max and Jitter, and this workshop is an opportunity to further develop and enhance skills, knowledge and creative ideas.
The workshop will be running Monday – Friday 10.00 -16.00, with possibilities for workshop participants to continue working into the evenings. Participants are expected to participate for the whole duration of the workshop. Workshop participation is free, but participants that are not based in Bergen will need to arrange and cover travel and stay themselves. BEK might assist with arranging a stay at the nice and nearby Hotel Augustin at a reduced rate. The workshop will be in English and is open to international participants.
- Full name
- E-mail address
- Where you are based
- A brief motivation for your participation in the workshop, and mentioning of any subject(s) that you would be particularly eager to see covered in the workshop
- A brief description of your prior experience with Max and Jitter
- Link to your web site or similar
- A short bio
- If you’d like BEK to assist in booking a room for you at Hotel Augustin at reduced rate (approx. NOK 645 a night), please indicate so, as well as your date of arrival and departure.
We’ll start assessing applications for participation January 6 and continue until the workshop is fully booked. This is a small, intimate and informal workshop (approx. 10 participants), and we expect it to fill up quickly.
Wesley Smith is a computational artist and researcher working at Cycling ’74 in San Francisco since 2006. At C74, Wesley has focused primarily on Jitter development and more recently the Gen extension to Max. He has a master’s from the Media Art and Technology program at UC Santa Barbara and has taught computational design at SCIArc in Los Angeles as well as MAT.
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Last updated 2013-12-04.