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Bibliotek

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

O'Sullivan, Dan & Igoe, Tom (2004): Physical Computing - Sensing and Controlling the Physical World with Computers. Thomson Course Technology PTR.

Oddey, Alison & White, Christine (2009): Modes of Spectating. Intellect Ltd.

Oliveros, Pauline (2005): Deep Listening - A Composer's Sound Practice. iUniverce, Inc.

Oxer, Jonathan & Blemings, Hugh (2009): Practical Arduino - Cool Projects for Open Source Hardware. Apress.

Paasche, Marit (2014): Lives and Videotapes : The Inconsistent History of Norwegian Video Art. Feil Forlag.

Pallasmaa, Juhani (2005): The eyes of the skin - Architecture and the Senses. John Wiley & Sons Ltd.

Palmer, Grant (2005): Physics for Game Programmers. Apress.

Paul, Christiane (2008): DIGITAL ART, Revised and expanded edition. Thames & Hudson world of art.

Paul, Christiane (ed.) (2008): New Media in the White Cube and Beyond - Curatorial Models for Digital Art. University of California Press.

Perevalov, Denis (2013): Mastering openFramworks: Creative Coding Demystified. [PACT] publishing.

Petterson, Jan (2007): Photogravure - An Archaeological Research. Kunsthøgskolen i Bergen.

Phillips. Winifred (2014): A Composer's Guide to Game Music. The MIT press.

Polotti, Pietro & Rocchesso, Davide (eds.) (2008): Sound to Sense - Sense to Sound - A state of the Art in Sound and Music Computing. Logos.

Pomberger, Hannes, Franz Zotter & Alois Sontacchi (eds.) (2010): Proceedings of the 13th International Conference on Digital Audio Effects (DAFx-10). IEM.

Popper, Frank (2007): From Technological to Virtual Art. MIT Press.